This is the basic script for the system from Warrior Engine and is required to use the scripts from the engine. This script offer some new functions to be used within many scripts of the engine.
Archives
All posts for the month May, 2012
The Window Game completion script, which was created for both RMXP and RMVXAce, allows the player to see how much progress they’ve done in-game in the menu. There’s full customization in the module that allows you to change the bars colors, percentage formula, and title. Feature installment will allow for decimals.
The Row Changer System is a plug and play script that allows the player during gameplay to change the battle position of the player in reference to their ‘front, middle, and rear’ positions normally set in the ‘Class’ database. With this system, the position can now be changed in-game with the value from the ‘Class’ database being the default. Some configurations in the Module if you want to change something.
This script basically does what the title says, it skips it. This is basically for developers who get tired of seeing the title screen over and over again when there testing there game. View Script Here: Scene Title Skip
Scene_Base provides a utility for other scripters by preventing scripters from “reinventing the wheel” and acting as a parent class for all scenes. It provides 2 major purposes :
- Give the Main Processing Method a Common Structure
- Automatically Update & Dispose All Spritesets, Sprites, Windows or any other instance variable that responds to :update or :dispose
This is a script for developers, not non-scripters. If you do not plan to create scenes in RMXP, this isn’t needed.
Okay so I will introduce my first script on RMVXace, the Window_MapName Plus+. I created this script because I didn’t like the black background that appears behind the map name, so I changed it to the windowskin. So here’s my first attempt at the new engine, Enjoy because I’m sticking with XP for awhile until I understand VXace more and I’ve finished my games demo.
The Biography script calls a window that displays different aspects about a character… like their age, height, gender etc. These can be changed though. This script is free to use and edit as long as credit is given to me.
I’ve added two new modules to RMXP, that were introduced in RMVX and RMVXace.
The RPG::BaseItem was designed to act as a parent class for Skills, Item, Weapon and Armor classes. This superclass is based off RMVX version of RPG::BaseItem class.
Like VX, this script adds four subclasses to RPG::Audiofile, (BGM, BGS, ME, and SE) turning it into a parent class. This is a script for developers, not non-scripters.
I created a to-do-list page today to show all the scripts that I’ll be releasing or updateing in the future.