I’ve updated the categories to look more organized and I’ve added 2 new tutorials to the tutorial section.
Archives
All posts for the month January, 2013
Well I’ve uploaded the outdated Enu SBS Tankentai XP only because in march I’ll be starting reconstruct the Battle System in a more user friendly engine. As of right now I’ll just post the script, to let people who still want to use it download it. However since it has numerous bug inside, download at your own risk until I fix them. PLEASE DO NOT POST ANY ERRORS/BUGS, as they will be deleted. I am not supporting the script until march, so anyone who downloads will just have to suffer. You can view the script HERE.
In march, besides recreating the SBS I’ll writing tutorials for it as well, so less people will be confused.
What will be up and coming next month in Feburary will hopfully be:
- Scene_MenuBase
- ACE Shop System
- ACE Skill Shop
- ACE Common Event Shop
- Warrior Engine Upgrades and Scripts
- etc…
I should have some tutorials for RMXP by Wednesday.
Now that the next semester of school started I wont be able to check post for bug reports until spring-break. As of right now I have 35 scripts (Jan. 24, 2013), and this number is increasing, and I can’t keep track of reports spread through all of them. I know I don’t get many post, but it still gets annoying having to check every single page when I have a report page meant for posting errors/bugs.
After this point, I’m going to start working in a more organized and efficient way, so i will delete any bug report outside of the Bug Report page and if people can’t do something simple like this to cooperate and still spreading reports everywhere, i will mark them as spammer and they will not be able to post at all.
I hope people can cooperate, that way i can find and fix any issue faster.
This script does not rework the way skills function. This script only reworks the way the Skill Scene appears and what it can be used for. Basically functions as a bridge inbetween many ACE scripts in addition to making all of the skill-related ACE scripts accessible from one common place. Menu searching and surfing can become quite annoying for the player and this script’s main purpose is to minimize that annoyance.
Script Updates:
- ACE Menu System v1.38
- ACE Item System v1.03
- ACE Equipment System v1.12
- ACE Status System v2.03
- ACE Status System Add-on: Rename Actor v1.1
- Scene_Biography v3.1
- Scene_RowChanger v1.5
- Bestiary v3.1
Another simple script for ya’ll if you’ve never used my Warrior of Addon script as I stripped it from there. By default, if the lead actor of the party is killed, it will still be his/her graphic being used on the map. This script changes it so that if the leader of the party dies, replaces his/her sprite with that of the next living actor.
Script Update:
Note: All ACE Menu System scripts will be updated either tommorow or wednesday depeding on school. So please don’t ask “there’s issues with the fucking script can you fix it“, because I fucking know there is. Just trying to complete my ACE Skill System, so please be paticent.
Still no script updates yet, but here’s another warrior engine script for ya’ll. I was bored so I created this script for anyone that finds this useful. This scripts purpose is to displays the event’s name above it’s head.
Sometime later I’ll be add two installments to this script to give some actually use.
- Add a background to the event name and add a option to use it or not.
- Add a way so that the event name only appears when the actors steps away otherwise it doesn’t appear.
Well there was no updates today, but I was quickly able to finish the actor approval rating script although I was trying to finish and post it before the day ended, but it’s saturday now and there’s nothing I can do about it now. This script will add a approval system to all your characters. This means that doing certain actions, determined by you, will add to their approval.
This script allows the player to access the on-map item menu by pressing the [Shift] button on the keyboard. The items that show up on the on-map item menu are only items that will begin common events. I have also posted two updated scripts that for some reason I forgot to add something or wrote the wrong thing, so human error on my part.
Updated Scripts
- ACE Item System v1.01
- Module RPG::BaseItem [RMXP]
Here’s a script that modifies the RPG Maker XP item menu. The default item menu was just an unorganized boring list of items. Nowadays, it’s not surprising to see item menus that show more detailed information regarding the highlighted items and that’s just what this script does. In addition to that, it also breaks down the categories further.
Script Updates
- Scene_RowChanger [RMXP] v1.4
- Scene_ShopBase 1.03
- Warrior Engine – XP Core Engine v1.15
- Max Limiter Breaker v2.0
- ACE Status System v2.02
While there’s probably a lot of scripts out there that does this now, I still felt the need to make my own. This is primarily due to the fact that those scripts tend to make it difficult on life when an improper map ID, event ID, or page ID is inputted (and therefore, prevents the script from working) and causing the game to crash as a whole. This script, working exactly as those would, will prevent the game from crashing if improper ID’s are used. Furthermore, if the user is in test play, there is an option for the game to pop up a window telling which map ID’s, event ID’s, and page ID’s don’t work.