new script, no updates this times. However for this script this completes my ACE Custom Menu System (besides the random addons in the future.) The ACE Save System provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.
Okay I like the next script is my Debug Extionsion script, after I figured out howThis script, in by no means, is meant for player use. This script offers an extended debug menu that is more accessible and cleaner to use than what the default debug menu has to offer. The goal of this script is to ensure that the users receive proper and detailed information regarding their games during test play during test play
ACE Option System ~ v1.40
First out of 2 menu add-ons, this script gives the player the ability to change the party formation in the menu, nothing much else.
View script here
Second of the 3 ACE Item System addon scripts, this script to give the player’s items a limited shelf life. This script will remove the old item from the item screen and be replaced with it’s rotten replacement after a set amount of frames have passed. The player can have their rotten equivalent do anything that a normal item would do, so go nuts!
View script here
ACE Item System – v1.22
First out of 3 addons for the ACE Item System, this script allows you to delete items from your inventory.
View script here
Well this took longer then it should of, but I’ve finally completed it. Here’s my first out of three shop system scripts, The ACE Skill Shop
. As you can guess from the name, instead of buy items and equipment, you purchase skills.
Also I’ve added a new tutorial called, Coding Standards, which pretty much a quick insight on scripting.
This script does not rework the way skills function. This script only reworks the way the Skill Scene appears and what it can be used for. Basically functions as a bridge inbetween many ACE scripts in addition to making all of the skill-related ACE scripts accessible from one common place. Menu searching and surfing can become quite annoying for the player and this script’s main purpose is to minimize that annoyance.
Here’s a script that modifies the RPG Maker XP item menu. The default item menu was just an unorganized boring list of items. Nowadays, it’s not surprising to see item menus that show more detailed information regarding the highlighted items and that’s just what this script does. In addition to that, it also breaks down the categories further.
Press here to view script.
I made Scene_ShopBase script to serve as a base for my own shop scripts but it’s free to use if anybody else would like to make their own shop. Also I updated the Scene_base and added the return_scene method. List of scripts that will be subclasses to the base:
- ACE Shop System
- ACE Skill Shop
- ACE Common Event Shop
Sorry for the long wait, I’ve been having issue with these stupid ass scripts that i’ve been jumping around from one to another until something finally decides it wants to work. There was a Journal and then the Skill Cost Manger, those two are still in production, but finally I got this Status Scene addon to work. So I’ll present my new script after 4 months my Rename Actor script, plus two updates which I’ll state in a bit.
This script allows your player to be able to rename characters straight from the Status Menu if my Ace Status Menu is installed. You are able to disallow specific actors from being able to be renamed.