Slippery Tiles


Last Update: March 10, 2013
Script Download

Want slippery tiles without needing to make hundreds of events? Now you can! This script binds slippery tile properties to individual tiles through usage of terrain tags. When the player walks over a slippery terrain, the player will keep moving forward until stopped by an object or until the player lands on ground without slippery properties.


  1. Paste below the Warrior Core Engine, but above Main.
  2. Change the slippery terrain tags to different numbers in the module. By default: tag #5
  3. On your tilesets, go into the ‘terrain’ tag, and set all slippery terrain number equal to the one set in the script for slipping tiles.

Requires the script ‘Warrior Core Engine XP‘ v1.33 or higher

One comment on “Slippery Tiles

  1. Pingback: Slippery Tiles [RMXP] | Bigace World

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