This script was designed to act as a parent class for all scenes. It provides 2 major purposes :
- Give the Main Processing Method a Common Structure
- Automatically Update & Dispose All Spritesets, Sprites, Windows or any other instance variable that responds to :update or :dispose
This is a script for developers, not non-scripters. If you do not plan to create scenes in RMXP, this isn’t needed.
Credits and Thanks
- Bigace360, for the script
- RMVX/VXace, for there Scene_Base